Using an emergent system concept in designing interactive games for autistic children
Proceedings of the 6th international conference on Interaction design and children
Robotic animals might aid in the social development of children with autism
Proceedings of the 3rd ACM/IEEE international conference on Human robot interaction
Robot-assisted therapy for children with autism spectrum disorders
IDC '08 Proceedings of the 7th international conference on Interaction design and children
My Sparring Partner Is a Humanoid Robot
IWINAC '09 Proceedings of the 3rd International Work-Conference on The Interplay Between Natural and Artificial Computation: Part II: Bioinspired Applications in Artificial and Natural Computation
Expressing and interpreting emotional movements in social games with robots
Personal and Ubiquitous Computing
Designing playful interactions for social interaction and physical play
Personal and Ubiquitous Computing
From spreading of behavior to dyadic interaction—A robot learns what to imitate
International Journal of Intelligent Systems
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In this paper game scenarios that aim to establish elements of cooperative play such as imitation and turn taking between children with autism and a caregiver are investigated. Multiagent system of interactive blocks is used to facilitate the games. The training elements include verbal description followed by imitation of video-modeled play episodes. By combining this method with the tangible multiagent platform of interactive blocks (i-blocks) children with autism could imitate play episodes that involved turn taking with a caregiver. The experiment showed that most of the children managed to imitate the play scenarios after video modeling, and repeat the behaviors with the tangible and appealing block platform. When all the actions were well understood by the autistic children, they performed willingly turn taking cooperative behaviors, which they normally do not do.