Psychological perspectives on social behaviors of Chinese MMORPG players

  • Authors:
  • Ge Qian

  • Affiliations:
  • Humanities College, Shanghai University of Finance and Economics, Shanghai, China

  • Venue:
  • Edutainment'10 Proceedings of the Entertainment for education, and 5th international conference on E-learning and games
  • Year:
  • 2010

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Abstract

This paper presents results of a psychological study on social behaviors of Chinese MMORPG players. Apart from basic demographic information, four types of social behavior were selected for the study: (1) respondents have told personal secrets to their MMORPG friends which they have never told their real-life friends; (2) respondents agreed that their MMORPG friends were better than their real-life friends; (3) respondents have physically dated someone they met in an MMORPG; (4) respondents considered themselves addicted to the MMORPG. The questionnaire used in this research was served to 500 subjects (347 effective) in Shanghai, China. It is found that a typical MMORPG avatar may be a high-school student, a computer or internet engineer in his 20's, a stay-at-home mom and dad. But unlike the classic research by Nick Yee, the differences between the gender comparison or the age comparison of the above four different types of MMORPG behaviors are not statistically significant.