A VLSI architecture for image composition
Advances in computer graphics hardware III
A Sorting Classification of Parallel Rendering
IEEE Computer Graphics and Applications
Communication Costs for Parallel Volume-Rendering Algorithms
IEEE Computer Graphics and Applications
An interleaved parallel volume renderer with PC-clusters
EGPGV '02 Proceedings of the Fourth Eurographics Workshop on Parallel Graphics and Visualization
Image Composition Schemes for Sort-Last Polygon Rendering on 2D Mesh Multicomputers
IEEE Transactions on Visualization and Computer Graphics
Parallel Volume Rendering Using Binary-Swap Compositing
IEEE Computer Graphics and Applications
Parallel Computing - Special issue: Parallel and distributed scientific and engineering computing
SLIC: Scheduled Linear Image Compositing for Parallel Volume Rendering
PVG '03 Proceedings of the 2003 IEEE Symposium on Parallel and Large-Data Visualization and Graphics
Massively parallel volume rendering using 2-3 swap image compositing
Proceedings of the 2008 ACM/IEEE conference on Supercomputing
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It is well known that image compositing is the bottleneck in Sort-Last rendering. Many methods have been developed to reduce the compositing time. In this paper, we present a series of pipeline methods for image compositing. Our new pipeline methods based on Direct Send and Binary Swap. However, unlike these methods, our methods overlap the rendering time of different frames to achieve high fps(frames per second) in final display. We analyze the theoretical performance of our methods and take intensive experiments using real data. The results show that our new methods are able to achieve interactive frame rates and scale well with both the size of nodes and screen resolution.