Three-subagent adapting architecture for fighting videogames

  • Authors:
  • B. Simón E. Ortiz;Koichi Moriyama;Ken-ichi Fukui;Satoshi Kurihara;Masayuki Numao

  • Affiliations:
  • Graduate School of Information Science and Technology, Osaka University, Ibaraki, Osaka, Japan;Institute of Scientific and Industrial Research, Osaka University, Ibaraki, Osaka, Japan;Institute of Scientific and Industrial Research, Osaka University, Ibaraki, Osaka, Japan;Institute of Scientific and Industrial Research, Osaka University, Ibaraki, Osaka, Japan;Institute of Scientific and Industrial Research, Osaka University, Ibaraki, Osaka, Japan

  • Venue:
  • PRICAI'10 Proceedings of the 11th Pacific Rim international conference on Trends in artificial intelligence
  • Year:
  • 2010

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Abstract

In standard fighting videogames, since opponents controlled by computers are in a rut, the user has learned their behaviors after long play and gets bored. Thus we propose an adapting opponent with three subagent architecture that adapts to the level of the user by reinforcement learning. The opponent was evaluated by human users by comparing it against static opponents.