Utilization of evolutionary algorithms for making COMMONS GAME much more exciting

  • Authors:
  • Norio Baba;Hisashi Handa;Mariko Kusaka;Masaki Takeda;Yuriko Yoshihara;Keisuke Kogawa

  • Affiliations:
  • Information Science, Osaka Kyoiku University, Kashiwara City, Osaka Prefecture, Japan;Information Science, Okayama University, Okayama City, Japan;Information Science, Osaka Kyoiku University, Kashiwara City, Osaka Prefecture, Japan;Information Science, Osaka Kyoiku University, Kashiwara City, Osaka Prefecture, Japan;Information Science, Osaka Kyoiku University, Kashiwara City, Osaka Prefecture, Japan;Information Science, Osaka Kyoiku University, Kashiwara City, Osaka Prefecture, Japan

  • Venue:
  • KES'10 Proceedings of the 14th international conference on Knowledge-based and intelligent information and engineering systems: Part III
  • Year:
  • 2010

Quantified Score

Hi-index 0.00

Visualization

Abstract

In this paper, we suggest that soft computing techniques such as NNs, MOEA-II, and FEP could be utilized for making the original COMMONS GAME much more exciting. Several game playing results by our students confirm the effectiveness of our approach.