A cognitive architecture based on neuroscience for the control of virtual 3D human creatures

  • Authors:
  • Felipe Rodríguez;Francisco Galvan;Félix Ramos;Erick Castellanos;Gregorio García;Pablo Covarrubias

  • Affiliations:
  • Cinvestav Guadalajara, Jalisco, México;Cinvestav Guadalajara, Jalisco, México;Cinvestav Guadalajara, Jalisco, México;Cinvestav Guadalajara, Jalisco, México;Instituto de Neurociencias, Jalisco, México;Universidad del Valle de México, Jalisco, México

  • Venue:
  • BI'10 Proceedings of the 2010 international conference on Brain informatics
  • Year:
  • 2010

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Abstract

For the creation of a virtual 3D creature it is necessary an underlying structure that provides to it some desired capabilities. One of our main research objectives is creating a virtual 3D creature that resembles human behavior in an actual environment. In this paper, we propose a cognitive architecture inspired in the recent findings of the neuroscience which will represent the underlying structure for implementing virtual 3D creatures with human-like capabilities. Those virtual creatures will be useful to study human behavior in actual environments by means of simulations.