PODS '89 Proceedings of the eighth ACM SIGACT-SIGMOD-SIGART symposium on Principles of database systems
Games That Agents Play: A Formal Framework for Dialogues between Autonomous Agents
Journal of Logic, Language and Information
A Logic Programming Framework for Modeling Temporal Objects
IEEE Transactions on Knowledge and Data Engineering
On the Formal Specifications of Electronic Institutions
Agent Mediated Electronic Commerce, The European AgentLink Perspective.
Games as a Metaphor for Interactive Systems
HCI '96 Proceedings of HCI on People and Computers XI
Formalizing Workflows Using the Event Calculus
DEXA '00 Proceedings of the 11th International Conference on Database and Expert Systems Applications
AMELI: An Agent-Based Middleware for Electronic Institutions
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 1
SLA Representation, Management and Enforcement
EEE '05 Proceedings of the 2005 IEEE International Conference on e-Technology, e-Commerce and e-Service (EEE'05) on e-Technology, e-Commerce and e-Service
On the relevance of utterances in formal inter-agent dialogues
Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems
Situating Cognitive Agents in GOLEM
Engineering Environment-Mediated Multi-Agent Systems
Specifying norm-governed computational societies
ACM Transactions on Computational Logic (TOCL)
Computational Logic in Multi-Agent Systems
GECON'07 Proceedings of the 4th international conference on Grid economics and business models
Distributed workflow upon linkable coordination artifacts
COORDINATION'06 Proceedings of the 8th international conference on Coordination Models and Languages
Fast track article: Game-based e-retailing in GOLEM agent environments
Pervasive and Mobile Computing
Initial steps towards run-time support for norm-governed systems
COIN@AAMAS'10 Proceedings of the 6th international conference on Coordination, organizations, institutions, and norms in agent systems
Engineering coordination: selection of coordination mechanisms
AAMAS'11 Proceedings of the 10th international conference on Advanced Agent Technology
ACM SIGAPP Applied Computing Review
A formal model of agent-oriented virtual organisations and their formation
Multiagent and Grid Systems - Agent Based Computing: From Model to Implementation
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MAGE (Multi-Agent Game Environment) is a logic-based framework that uses games as a metaphor for representing complex agent activities within an artificial society. More specifically, MAGE seeks to (a) reuse existing computational techniques for norm-based interactions and (b) complement these techniques with a coordination component to support complex interactions. The reuse part of MAGE relates physical actions that happen in an agent environment to count as valid moves of a game representing the social environment of an application. The coordination part of MAGE supports the construction of composite games built from component sub-games and corresponds to coordination patterns that support complex activities built from sub-activities. To illustrate the MAGE approach, we discuss how to use the framework to specify the coordination patterns required to form a virtual organisation in the context of a service-oriented scenario.