Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ambientROOM: integrating ambient media with architectural space
CHI 98 Cconference Summary on Human Factors in Computing Systems
The computer for the 21st century
ACM SIGMOBILE Mobile Computing and Communications Review - Special issue dedicated to Mark Weiser
The coming age of calm technolgy
Beyond calculation
The SonicFinder: an interface that uses auditory icons
Human-Computer Interaction
Ambient media in public spaces
SAME '08 Proceedings of the 1st ACM international workshop on Semantic ambient media experiences
Talking tangibles: design for peripheral interaction
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Perception and replication of planar sonic gestures
ACM Transactions on Applied Perception (TAP)
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Our everyday interaction in and with the physical world, has facilitated the development of auditory perception skills that enable us to selectively place one auditory channel in the center of our attention and simultaneously monitor others in the periphery. We search for ways to leverage these auditory perception skills in interactive systems. In this paper, we present three working demonstrators that use sound to subtly convey information to users in an open office. To qualitatively evaluate these demonstrators, each of them has been implemented in an office for three weeks. We have seen that such a period of time, sounds can start shifting from the center to the periphery of the attention. Furthermore, we found several issues to be addressed when designing such systems, which can inform future work in this area.