Psychology as a mother of invention
CHI '87 Proceedings of the SIGCHI/GI Conference on Human Factors in Computing Systems and Graphics Interface
Evaluating a Computational Model of Emotion
Autonomous Agents and Multi-Agent Systems
When the User Is Instrumental to Robot Goals: First Try - Agent Uses Agent
WI-IAT '08 Proceedings of the 2008 IEEE/WIC/ACM International Conference on Web Intelligence and Intelligent Agent Technology - Volume 02
Interactive engagement with embodied agents: an empirically validated framework
Computer Animation and Virtual Worlds - CASA' 2009 Special Issue
Silicon Coppélia: Integrating Three Affect-Related Models for Establishing Richer Agent Interaction
WI-IAT '09 Proceedings of the 2009 IEEE/WIC/ACM International Joint Conference on Web Intelligence and Intelligent Agent Technology - Volume 02
Feeling and reasoning: a computational model for emotional characters
EPIA'05 Proceedings of the 12th Portuguese conference on Progress in Artificial Intelligence
EMA: A process model of appraisal dynamics
Cognitive Systems Research
Validation of a Model for Coping and Mood for Virtual Agents
WI-IAT '12 Proceedings of the The 2012 IEEE/WIC/ACM International Joint Conferences on Web Intelligence and Intelligent Agent Technology - Volume 02
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In earlier studies, user involvement with an embodied software agent and willingness to use that agent were partially determined by the aesthetics of the design and the moral fiber of the character. We used these empirical results to model agents that in their turn would build up affect for their users much the same way as humans do for agents. Through simulations, we tested these models for internal consistency and were successful in establishing the relationships among the factors as suggested by the earlier user studies. This paper reports on the first confrontation of our agent system with real users to check whether users recognize that our agents function in similar ways as humans do. Through a structured questionnaire, users informed us whether our agents evaluated the user's aesthetics and moral stance while building up a level of involvement with the user and a degree of willingness to interact with the user again.