Free-form deformation of solid geometric models
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Piecewise smooth surface reconstruction
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Subdivision surfaces in character animation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Wires: a geometric deformation technique
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Fine level feature editing for subdivision surfaces
Proceedings of the fifth ACM symposium on Solid modeling and applications
Piecewise smooth subdivision surfaces with normal control
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Cut-and-paste editing of multiresolution surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Sharp Features on Multiresolution Subdivision Surfaces
PG '01 Proceedings of the 9th Pacific Conference on Computer Graphics and Applications
Length Constrained Multiresolution Deformation for Surface Wrinkling
SMI '06 Proceedings of the IEEE International Conference on Shape Modeling and Applications 2006
3D sketching with fully free form deformation features (δ-F4) for aesthetic design
SBM'04 Proceedings of the First Eurographics conference on Sketch-Based Interfaces and Modeling
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Addition of detail features on surface, such as raised and descend creases, which are encountered in many real objects, is identified as one important type of surface editing in 3D modeling. Its implementation which should allow addition of detail features on any part of surface, however, is not trivial due to the smoothness constraint of the underlying surface. This paper proposes a method for creating detail features on surface along a set of user-defined curves which preserves the smoothness of the final design. We implement our method in multiresolution framework so that editing the structural features of surface can be carried out easily as well as the detail features.