Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Spatial tessellations: concepts and applications of Voronoi diagrams
Spatial tessellations: concepts and applications of Voronoi diagrams
Primitives for the manipulation of general subdivisions and the computation of Voronoi
ACM Transactions on Graphics (TOG)
The Ball-Pivoting Algorithm for Surface Reconstruction
IEEE Transactions on Visualization and Computer Graphics
Computational Geometry: Algorithms and Applications
Computational Geometry: Algorithms and Applications
Development of an optical 3D scanner based on structured light
AIKED'10 Proceedings of the 9th WSEAS international conference on Artificial intelligence, knowledge engineering and data bases
Marching triangle polygonization for efficient surface reconstruction from its distance transform
DGCI'09 Proceedings of the 15th IAPR international conference on Discrete geometry for computer imagery
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3D object scanning techniques were used to generate virtual images of objects. 2 cameras were employed to receive stereoscopic object surface information from an object on a rotating platform. The data received from both cameras were processed by using image processing techniques. Two point clouds, acquired from two cameras, were combined to obtain the 3D image of the object. Ball-Pivoting algorithm was used to reconstruct the object surface from these point clouds.