Usability Testing and Research
Usability Testing and Research
Eyetracking in cognitive state detection for HCI
Proceedings of the 5th international conference on Multimodal interfaces
An eye-tracking methodology for characterizing program comprehension processes
Proceedings of the 2006 symposium on Eye tracking research & applications
The added value of eye tracking in the usability evaluation of a network management tool
SAICSIT '05 Proceedings of the 2005 annual research conference of the South African institute of computer scientists and information technologists on IT research in developing countries
Human-Computer Interaction (3rd Edition)
Human-Computer Interaction (3rd Edition)
Interaction Design: Beyond Human Computer Interaction
Interaction Design: Beyond Human Computer Interaction
Eye-tracking reveals the personal styles for search result evaluation
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
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The learnability principle was originally formulated with computer-based applications mainly for adults in mind. In this paper we compare how children and adults learn to use an unfamiliar computer game to determine whether learnability has different meanings across generations. We recorded eye tracking data while users taught themselves to play a computer game. Comparison of the on-screen focus points and eye gazing patterns showed that adults and children have different tactics when confronted with an unfamiliar game. It revealed aspects of software interfaces that adults and children approach differently. For example, children will focus on the game elements and use a trial-and-error approach instead of reading on-screen instructions, while adults are more willing to interrupt game play to read the instructions. The knowledge gained through this research will help designers to distinguish between the needs of users in different age groups and improve the learnability of their products.