Real-time KD-tree construction on graphics hardware
ACM SIGGRAPH Asia 2008 papers
Stochastic progressive photon mapping
ACM SIGGRAPH Asia 2009 papers
Real-time parallel hashing on the GPU
ACM SIGGRAPH Asia 2009 papers
Interactive global photon mapping
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
Efficient image/video retexturing using parallel bilateral grids
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
The State of the Art in Interactive Global Illumination
Computer Graphics Forum
Selective Inspection and Interactive Visualization of Light Transport in Virtual Scenes
Computer Graphics Forum
kANN on the GPU with shifted sorting
EGGH-HPG'12 Proceedings of the Fourth ACM SIGGRAPH / Eurographics conference on High-Performance Graphics
VEA 2012: Interactive image/video retexturing using GPU parallelism
Computers and Graphics
Fast light-map computation with virtual polygon lights
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
A practical algorithm for rendering interreflections with all-frequency BRDFs
ACM Transactions on Graphics (TOG)
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Accurate global illumination rendering using GPUs is gaining attention because of the highly parallel nature of global illumination algorithms. For example, computing the radiance of each pixel using path tracing is embarrassingly parallel. Some major commercial rendering software also started adopting global illumination on GPUs.