Dead Reckoning-Based Update Scheduling against Message Loss for Improving Consistency in DVEs
PADS '11 Proceedings of the 2011 IEEE Workshop on Principles of Advanced and Distributed Simulation
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In distributed virtual environments (DVEs), maintaining a consistent view of the virtual world among all users is a primary task. Due to the resource limitations such as network capacity and computational power, the consistency of the virtual world cannot be guaranteed sometimes. In this paper, we try to address this problem in client-server-based DVEs by considering server side network capacity limitation. We look at the position update packets from client to server and show the impact of packet loss due to server side network capacity limitation on the consistency of the virtual world. We assume clients use Dead Reckoning (DR) models to control position updates. In order to adapt client updates with the server side network capacity to avoid update packet loss, two server assistant DR threshold tuning policies for different updating schemas are proposed in this paper. The proposed tuning polices are validated to have good performance by simulation results.