Survey of state melding in virtual worlds
ACM Computing Surveys (CSUR)
A scalable server for 3D metaverses
USENIX ATC'12 Proceedings of the 2012 USENIX conference on Annual Technical Conference
Scaling virtual worlds: simulation requirements and challenges
Proceedings of the Winter Simulation Conference
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Dynamic load balancing holds the potential to scale virtual worlds flexibly by dynamic allocation of hardware to match load. In this paper, we study the benefits and overheads of space based load partitioning, in particular, distributed binary space partitioning (BSP). Our evaluation is based on Open Simulator, a virtual world system compatible with Second Life® viewers. Our work reveals that although simple and effective, distributed BSP has several limitations and suffers from high overhead. We then analyze the fundamental reasons of these limitations. To overcome the limitations, we argue that it is necessary to break away from the simulator-centric architecture used in today’s virtual worlds, and present potential new directions.