Interactive hybrid simulation of large-scale traffic
Proceedings of the 2011 SIGGRAPH Asia Conference
Detailed traffic animation for urban road networks
Graphical Models
Flow reconstruction for data-driven traffic animation
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Motion planning of autonomous vehicles in a non-autonomous vehicle environment without speed lanes
Engineering Applications of Artificial Intelligence
Video-based personalized traffic learning
Graphical Models
Journal of Intelligent and Robotic Systems
Adaptive-AR model with drivers' prediction for traffic simulation
International Journal of Computer Games Technology
Visualizing interchange patterns in massive movement data
EuroVis '13 Proceedings of the 15th Eurographics Conference on Visualization
Hi-index | 0.00 |
We present a novel concept, Virtualized Traffic, to reconstruct and visualize continuous traffic flows from discrete spatiotemporal data provided by traffic sensors or generated artificially to enhance a sense of immersion in a dynamic virtual world. Given the positions of each car at two recorded locations on a highway and the corresponding time instances, our approach can reconstruct the traffic flows (i.e., the dynamic motions of multiple cars over time) between the two locations along the highway for immersive visualization of virtual cities or other environments. Our algorithm is applicable to high-density traffic on highways with an arbitrary number of lanes and takes into account the geometric, kinematic, and dynamic constraints on the cars. Our method reconstructs the car motion that automatically minimizes the number of lane changes, respects safety distance to other cars, and computes the acceleration necessary to obtain a smooth traffic flow subject to the given constraints. Furthermore, our framework can process a continuous stream of input data in real time, enabling the users to view virtualized traffic events in a virtual world as they occur. We demonstrate our reconstruction technique with both synthetic and real-world input.