A Method for Enforcing Integrability in Shape from Shading Algorithms
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A Method for Registration of 3-D Shapes
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A translation approach to portable ontology specifications
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Object-oriented multidatabase systems: a solution for advanced applications
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International Journal of Computer Vision
The digital Michelangelo project: 3D scanning of large statues
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Ontology-based query processing for global information systems
Ontology-based query processing for global information systems
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Image-based 3D acquisition of archaeological heritage and applications
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Recent Advances in Augmented Reality
IEEE Computer Graphics and Applications
ECDL '02 Proceedings of the 6th European Conference on Research and Advanced Technology for Digital Libraries
Shader Lamps: Animating Real Objects With Image-Based Illumination
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The VLDB Journal — The International Journal on Very Large Data Bases
iLamps: geometrically aware and self-configuring projectors
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Photometric Stereo: Lambertian Reflectance and Light Sources with Unknown Direction and Strength
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A Survey of Camera Self-Calibration
AVSS '03 Proceedings of the IEEE Conference on Advanced Video and Signal Based Surveillance
ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
Visual Modeling with a Hand-Held Camera
International Journal of Computer Vision
ETANA-DL: managing complex information applications -- an archaeology digital library
Proceedings of the 4th ACM/IEEE-CS joint conference on Digital libraries
Non-photorealistic camera: depth edge detection and stylized rendering using multi-flash imaging
ACM SIGGRAPH 2004 Papers
Context-based surface completion
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Light Collages: Lighting Design for Effective Visualization
VIS '04 Proceedings of the conference on Visualization '04
Spacetime Stereo: A Unifying Framework for Depth from Triangulation
IEEE Transactions on Pattern Analysis and Machine Intelligence
3DIM '05 Proceedings of the Fifth International Conference on 3-D Digital Imaging and Modeling
A Projector-Camera System with Real-Time Photometric Adaptation for Dynamic Environments
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 1 - Volume 01
Efficiently combining positions and normals for precise 3D geometry
ACM SIGGRAPH 2005 Papers
Conveying Shape and Features with Image-Based Relighting
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Three-dimensional shape rendering from multiple images
Graphical Models
Passive Photometric Stereo from Motion
ICCV '05 Proceedings of the Tenth IEEE International Conference on Computer Vision - Volume 2
X-toon: an extended toon shader
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Exaggerated shading for depicting shape and detail
ACM SIGGRAPH 2006 Papers
Photometric Stereo with General, Unknown Lighting
International Journal of Computer Vision
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Example-based 3D scan completion
SGP '05 Proceedings of the third Eurographics symposium on Geometry processing
Radiometric Compensation through Inverse Light Transport
PG '07 Proceedings of the 15th Pacific Conference on Computer Graphics and Applications
3D Modeling of Optically Challenging Objects
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Pattern Analysis and Machine Intelligence
Digital inspection: an interactive stage for viewing surface details
Proceedings of the 2008 symposium on Interactive 3D graphics and games
A virtual restoration stage for real-world objects
ACM SIGGRAPH Asia 2008 papers
An Adaptive Correspondence Algorithm for Modeling Scenes with Strong Interreflections
IEEE Transactions on Visualization and Computer Graphics
Using an ontology and a multilingual glossary for enhancing the nautical archaeology digital library
Proceedings of the 10th annual joint conference on Digital libraries
Many-to-many information connection connections in a distributed digital library portal
Proceedings of the 10th annual joint conference on Digital libraries
Computing consistent normals and colors from photometric data
3DIM'99 Proceedings of the 2nd international conference on 3-D digital imaging and modeling
High-accuracy stereo depth maps using structured light
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Optimized image sampling for view and light interpolation
VAST'09 Proceedings of the 10th International conference on Virtual Reality, Archaeology and Cultural Heritage
Ontology-based question answering for digital libraries
ECDL'07 Proceedings of the 11th European conference on Research and Advanced Technology for Digital Libraries
Nrityakosha: Preserving the intangible heritage of Indian classical dance
Journal on Computing and Cultural Heritage (JOCCH)
Participatory knowledge-management design: A semiotic approach
Journal of Visual Languages and Computing
Cultural Heritage Predictive Rendering
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An annales school-based serious game creation framework for taiwanese indigenous cultural heritage
Journal on Computing and Cultural Heritage (JOCCH) - Special issue on serious games for cultural heritage
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We present a framework for the digital exploration of cultural heritage objects. Today computing and information technology is pervasive and ubiquitous and has boosted at unprecedented levels, information diffusion and productivity. Such technology is today a ripe context for succinctly gathering knowledge by combining in innovative ways powerful visualization tactics, rapid access to a significant amount of relevant information, domain-specific knowledge, and rich and pervasive tools to sort, group, and slice the information and knowledge in different ways. To this end, we present a complete framework that is easy to use, does not require expensive custom equipment, and has been designed for helping archaeology researchers and educators reconstruct and analyze the historical context of cultural heritage objects. Our main inspiration is that archaeology today would benefit significantly from having spur-of-the-moment access to information from a variety of heterogeneous data sources and being able to have multiple participants visually observe factual and visual data in an intuitive and natural setting. While we present a framework geared towards archaeology, in the long term we envision reusing it in a variety of fields. Our framework includes data acquisition, data management, and data visualization components. The data acquisition component enables the fast, easy, and accurate addition of 3D object models and factual data, including narrations. The data management component includes a novel semantic database system that provides an intuitive view of the available contents in terms of an ontology, supports the addition of narrations, integrates data stored by other databases, and supports object retrieval, browsing, and knowledge navigation. The data visualization component provides visual feedback, which is a crucial part of an exploratory endeavor. It provides the ability to alter the appearance of archaeological objects, complete fragments of 3D object models, and several compelling forms of digital inspection and information visualization. All algorithms exploit knowledge from the database and from the obtained 3D models. Visuals can be applied on top of the physical object or on a 3D model shown in a traditional display, controllable via a Web page interface.