Understanding computers and cognition
Understanding computers and cognition
Introduction to expert systems
Introduction to expert systems
Probabilistic reasoning in intelligent systems: networks of plausible inference
Probabilistic reasoning in intelligent systems: networks of plausible inference
Conundrum of Combinatorial Complexity
IEEE Transactions on Pattern Analysis and Machine Intelligence
A Bayesian Computer Vision System for Modeling Human Interactions
IEEE Transactions on Pattern Analysis and Machine Intelligence
Knowlege in action: logical foundations for specifying and implementing dynamical systems
Knowlege in action: logical foundations for specifying and implementing dynamical systems
The Artificial Life Route to Artificial Intelligence: Building Embodied, Situated Agents
The Artificial Life Route to Artificial Intelligence: Building Embodied, Situated Agents
Embodied cognition: a field guide
Artificial Intelligence
Inferring Activities from Interactions with Objects
IEEE Pervasive Computing
Layered representations for learning and inferring office activity from multiple sensory channels
Computer Vision and Image Understanding - Special issue on event detection in video
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 2 - Volume 02
Ambient Intelligence—the Next Step for Artificial Intelligence
IEEE Intelligent Systems
Activity Recognition for the Smart Hospital
IEEE Intelligent Systems
Computer
Detection of driver fatigue caused by sleep deprivation
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
Advanced inference in situation-aware computing
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
Preference learning for cognitive modeling: a case study on entertainment preferences
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
Evolution of Languages, Consciousness and Cultures
IEEE Computational Intelligence Magazine
Modeling individual and group actions in meetings with layered HMMs
IEEE Transactions on Multimedia
IEEE Transactions on Evolutionary Computation
Learning activity patterns using fuzzy self-organizing neural network
IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics
Learning semantic scene models from observing activity in visual surveillance
IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics
Learning tactical human behavior through observation of human performance
IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics
Codevelopmental Learning Between Human and Humanoid Robot Using a Dynamic Neural-Network Model
IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics
Ambient Intelligence: A New Multidisciplinary Paradigm
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
An interactive space that learns to influence human behavior
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
Structured context-analysis techniques in biologically inspired ambient-intelligence systems
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
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In Smart Spaces (SSs), the capability of learning from experience is fundamental for autonomous adaptation to environmental changes and for proactive interaction with users. New research trends for reaching this goal are based on neurophysiological observations of human brain structure and functioning. A learning technique that is used to provide the SS with the so-called Autobiographical Memory is presented here by drawing inspiration froma bio-inspired model of the interactions occurring between the system and the user. Starting from the hypothesis that user's actions have a direct influence on the internal system state variables and vice versa, a statistical voting algorithm is proposed for inferring the cause/effect relationships among users and the system. The main contribution of this paper lies in proposing a general framework that is able to allow the SS to be aware of its present state as well as of the behavior of its users and to be able to predict the expected consequences of user actions.