Neural-Based Learning Classifier Systems
IEEE Transactions on Knowledge and Data Engineering
Efficient mining of salinity and temperature association rules from ARGO data
Expert Systems with Applications: An International Journal
Expert Systems with Applications: An International Journal
Optimization of power allocation for interference cancellation with particle swarm optimization
IEEE Transactions on Evolutionary Computation - Special issue on computational finance and economics
IEEE Transactions on Evolutionary Computation - Special issue on computational finance and economics
A genetic algorithm that adaptively mutates and never revisits
IEEE Transactions on Evolutionary Computation
IEEE Transactions on Systems, Man, and Cybernetics, Part C: Applications and Reviews
IEEE Transactions on Fuzzy Systems
IEEE Transactions on Neural Networks
A self-organized, distributed, and adaptive rule-based induction system
IEEE Transactions on Neural Networks
Paper: The parallel genetic algorithm as function optimizer
Parallel Computing
A CAD System for Modeling and Simulation of Computer Networks Using Cellular Automata
IEEE Transactions on Systems, Man, and Cybernetics, Part C: Applications and Reviews
Natural Encoding for Evolutionary Supervised Learning
IEEE Transactions on Evolutionary Computation
Classification With Ant Colony Optimization
IEEE Transactions on Evolutionary Computation
Analog Genetic Encoding for the Evolution of Circuits and Networks
IEEE Transactions on Evolutionary Computation
On the Invariance of Ant Colony Optimization
IEEE Transactions on Evolutionary Computation
IEEE Transactions on Evolutionary Computation
IEEE Transactions on Evolutionary Computation
The Automatic Acquisition, Evolution and Reuse of Modules in Cartesian Genetic Programming
IEEE Transactions on Evolutionary Computation
Genetic Programming Approaches for Solving Elliptic Partial Differential Equations
IEEE Transactions on Evolutionary Computation
A Bayesian Network Approach to Program Generation
IEEE Transactions on Evolutionary Computation
Binary String Fitness Characterization and Comparative Partner Selection in Genetic Programming
IEEE Transactions on Evolutionary Computation
An Intelligent Subtitle Detection Model for Locating Television Commercials
IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics
Generating Compact Classifier Systems Using a Simple Artificial Immune System
IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics
Advocating the Use of Imprecisely Observed Data in Genetic Fuzzy Systems
IEEE Transactions on Fuzzy Systems
Rate controlling in off line 3D video coding using evolution strategy
IEEE Transactions on Consumer Electronics
Ant Colony Optimizations for Resource- and Timing-Constrained Operation Scheduling
IEEE Transactions on Computer-Aided Design of Integrated Circuits and Systems
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Most real-world problems cannot be mathematically defined and/or structured modularly for peer researchers in the same community to facilitate their work. This is partially because there are no concrete defined methods that can help researchers clearly describe their problems and partially because one method fits one problem but does not apply to others. In order to apply someone's research results to new domains and for researchers to collaborate with each other more efficiently, a well-defined architecture with self-adaptive evolution strategies is proposed. It can automatically find the best solutions from existing knowledge and previous research experiences. The proposed architecture is based on object-oriented programming skills that in turn become foundations of the community interaction evolution strategy and knowledge sharing mechanism. They make up an autonomous evolution mechanism using a progressive learning strategy and a common knowledge packaging definition. The architecture defines fourteen highly modular classes that allow users to enhance collaboration with others in the same or similar research community. The presented evolution strategies also integrate the merits of users' predefined algorithms, group interaction and learning theory to approach the best solutions of specific problems. Finally, resource limitation problems are tackled to verify both the re-usability and flexibility of the proposed work. Our results show that even without using any specific tuning of the problems, optimal or near-optimal solutions are feasible.