Competitive algorithms for server problems
Journal of Algorithms
An optimal on-line algorithm for K-servers on trees
SIAM Journal on Computing
New results on server problems
SIAM Journal on Discrete Mathematics
Journal of the ACM (JACM)
A better lower bound on the competitive ratio of the randomized 2-server problem
Information Processing Letters
Online computation and competitive analysis
Online computation and competitive analysis
Linear programs for randomized on-line algorithms
SODA '94 Proceedings of the fifth annual ACM-SIAM symposium on Discrete algorithms
Competitive analysis of randomized paging algorithms
Theoretical Computer Science
Metrical Task Systems, the Server Problem and the Work Function Algorithm
Developments from a June 1996 seminar on Online algorithms: the state of the art
A Randomized Algorithm for Two Servers on the Line (Extended Abstract)
ESA '98 Proceedings of the 6th Annual European Symposium on Algorithms
Beyond competitive analysis [on-line algorithms]
SFCS '94 Proceedings of the 35th Annual Symposium on Foundations of Computer Science
ESA'07 Proceedings of the 15th annual European conference on Algorithms
Algorithmica - Special issue: Algorithms, Combinatorics, & Geometry
Hi-index | 5.23 |
It has been a long-standing open problem to determine the exact randomized competitiveness of the 2-server problem, that is, the minimum competitiveness of any randomized online algorithm for the 2-server problem. For deterministic algorithms the best competitive ratio that can be obtained is 2 and no randomized algorithm is known that improves this ratio for general spaces. For the line, Bartal et al. (1998) [2] give a 15578 competitive algorithm, but their algorithm is specific to the geometry of the line. We consider here the 2-server problem over Cross Polytope Spaces M"2"4. We obtain an algorithm with competitive ratio of 1912, and show that this ratio is best possible. This algorithm gives the second non-trivial example of metric spaces with better than2-competitive ratio. The algorithm uses a design technique called the knowledge state technique - a method not specific to M"2"4.