Pervasive games: bringing computer entertainment back to the real world
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Traditional games meet ICT: a case study on go game augmentation
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
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In this demonstration, we introduce the augmented calligraphy system that aims at supporting a calligraphy learner's self-training process by giving feedback. In order to write characters well, body posture is a very important factor. However, it is difficult to keep proper posture without any assistance. Therefore, the system monitors the learner's posture by a web camera and notifies them if the posture moves into a bad shape. Several types of multimodal feedback were implemented, since we are particularly interested in how feedback design can decrease cognitive load.