Bizarro game controllers studio proposal

  • Authors:
  • Amanda Williams;Eric Kabisch

  • Affiliations:
  • Wyld Collective Ltd., Concordia University, Montréal, PQ, Canada;fluxt design, University of California Irvine, Irvine, CA, USA

  • Venue:
  • Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
  • Year:
  • 2010

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Abstract

Tangible interfaces are increasingly becoming commercially available products in the current generation of game controllers like the Nintendo Wii Remote, Microsoft's Kinect, and Sony's Eye. Tangible interaction researchers and designers can push the envelope of game controllers by thinking creatively about input device design. At the same time, the constraints of controlling a playable game can provide us with a fun, engaging, and useful design exercise.