Can social annotation support users in evaluating the trustworthiness of video clips?
Proceedings of the 2nd ACM workshop on Information credibility on the web
How opinions are received by online communities: a case study on amazon.com helpfulness votes
Proceedings of the 18th international conference on World wide web
Automatically assessing review helpfulness
EMNLP '06 Proceedings of the 2006 Conference on Empirical Methods in Natural Language Processing
Evaluation of User Reputation on YouTube
OCSC '09 Proceedings of the 3d International Conference on Online Communities and Social Computing: Held as Part of HCI International 2009
Ranking Comments on the Social Web
CSE '09 Proceedings of the 2009 International Conference on Computational Science and Engineering - Volume 04
How useful are your comments?: analyzing and predicting youtube comments and comment ratings
Proceedings of the 19th international conference on World wide web
Video-sharing educational tool applied to the teaching in renewable energy subjects
Computers & Education
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YouTube is one of the largest databases in the world, providing informative and entertaining video to millions of users around the globe. It is also becoming an important source of homework assistance to young people as they supplement their learning practices with user-generated tutorials on a range of topics. This poster presents our ongoing work in this emerging area of information literacy: how young people make meaning with information sources on YouTube to support their academic needs. We describe our system for analyzing user-generated feedback on video channels that support students academically, and report preliminary findings of our ongoing analysis. Drawing on several complementary frameworks, including information sharing, help seeking, and dialogic inquiry, we suggest that comments posted to YouTube provide unique insights into the ways young people engage with and make meaning from user-generated video to support their learning. This work has implications for educators, librarians, and the designers of interactive learning technologies.