An interactive pattern story about remote object invocation

  • Authors:
  • James Siddle

  • Affiliations:
  • Independent

  • Venue:
  • Proceedings of the 16th Conference on Pattern Languages of Programs
  • Year:
  • 2009

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Abstract

This paper presents an interactive pattern story about remote object invocation, applying lessons learned from previous efforts to write interactive pattern stories, and combining new story content with a revised format that allows the exploration of pattern based designs for learning. The paper presents further lessons learned from the process of writing the new story.