A traffic characterization of popular on-line games
IEEE/ACM Transactions on Networking (TON)
Game traffic analysis: an MMORPG perspective
Computer Networks: The International Journal of Computer and Telecommunications Networking
An analysis of social gaming networks in online and face to face bridge communities
Proceedings of the third international workshop on Large-scale system and application performance
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Traditional games have recently started to become online social games. Once accessible only through face to face encounters or slow mail exchanges, games such as bridge, chess, and go are now played online by millions of gamers. Other online social games, such as FarmVille and Cafe World, already exploit the characteristics of the social network formed by gamers to improve and grow the online communities. For example, FarmVille routinely gives high-level (expert) players new items and broadcasts gameplay achievements through the social links. User behavior, social network, and play style analysis are not new research topics [1]--[4], but the study of online social gaming communities provides a new domain of application with the potential to influence millions of lives. In this work we analyze and compare two communities of bridge players, Locomotiva and BBO Fans.