Unsynchronized multiplayer networked games: feasibility with time rewind

  • Authors:
  • Hesam Rahimi;Saurabh Ratti;Ali Asghar Nazari Shirehjini;Shervin Shirmohammadi

  • Affiliations:
  • University of Ottawa, Ottawa, Ontario, Canada;University of Ottawa, Ottawa, Ontario, Canada;University of Ottawa, Ottawa, Ontario, Canada;University of Ottawa, Ottawa, Ontario, Canada

  • Venue:
  • Proceedings of the 9th Annual Workshop on Network and Systems Support for Games
  • Year:
  • 2010

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Abstract

This paper presents the findings of latency testing on a game with time rewind player abilities, built on a proposed engine with the concept of unsynchronized networked game instances.