Latency and player actions in online games
Communications of the ACM - Entertainment networking
The effect of latency on user performance in Real-Time Strategy games
Computer Networks: The International Journal of Computer and Telecommunications Networking
FizzX: multiplayer time manipulation in networked games
Proceedings of the 8th Annual Workshop on Network and Systems Support for Games
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This paper presents the findings of latency testing on a game with time rewind player abilities, built on a proposed engine with the concept of unsynchronized networked game instances.