Blender for robotics: integration into the Leuven paradigm for robot task specification and human motion estimation

  • Authors:
  • Koen Buys;Tinne De Laet;Ruben Smits;Herman Bruyninckx

  • Affiliations:
  • Department of Mechanical Engineering, Katholieke Universiteit Leuven, Belgium;Department of Mechanical Engineering, Katholieke Universiteit Leuven, Belgium;Department of Mechanical Engineering, Katholieke Universiteit Leuven, Belgium;Department of Mechanical Engineering, Katholieke Universiteit Leuven, Belgium

  • Venue:
  • SIMPAR'10 Proceedings of the Second international conference on Simulation, modeling, and programming for autonomous robots
  • Year:
  • 2010

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Abstract

A growing number of robotics labs cooperate in the "Blender for Robotics" project [4], to integrate the open source computer animation program Blender into their research. In the first place as a visualisation tool, but gradually more and more as a full-fledged component in a robot simulation and programming environment. The lab in Leuven focuses on improving Blender support for the task specification and control of complex, sensor-based robot tasks, in which also the motion of the human(s) interacting with the task must be tracked.