Immersive video conferencing architecture using game engine technology

  • Authors:
  • Chris Poppe;Charles-Frederik Hollemeersch;Sarah De Bruyne;Peter Lambert;Rik Van de Walle

  • Affiliations:
  • Multimedia Lab, Ghent University, IBBT, Ledeberg-Ghent, Belgium;Multimedia Lab, Ghent University, IBBT, Ledeberg-Ghent, Belgium;Multimedia Lab, Ghent University, IBBT, Ledeberg-Ghent, Belgium;Multimedia Lab, Ghent University, IBBT, Ledeberg-Ghent, Belgium;Multimedia Lab, Ghent University, IBBT, Ledeberg-Ghent, Belgium

  • Venue:
  • MMM'11 Proceedings of the 17th international conference on Advances in multimedia modeling - Volume Part II
  • Year:
  • 2011

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Abstract

This paper introduces the use of gaming technology for the creation of immersive video conferencing systems. The system integrates virtual meeting rooms with avatars and life video feeds, shared across different clients. Video analysis is used to create a sense of immersiveness by introducing aspects of the real world in the virtual environment. This architecture will ease and stimulate the development of immersive and intelligent telepresence systems.