SANDS: Specialized Active Networking for Distributed Simulation
DANCE '02 Proceedings of the 2002 DARPA Active Networks Conference and Exposition
The Anatomy of the Grid: Enabling Scalable Virtual Organizations
International Journal of High Performance Computing Applications
A survey of active network research
IEEE Communications Magazine
Multipoint communication: a survey of protocols, functions, and mechanisms
IEEE Journal on Selected Areas in Communications
Active network support for multicast applications
IEEE Network: The Magazine of Global Internetworking
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Large distributed simulations where multicast is used for data distribution have an inherent scalability problem-the number of multicast groups grows rapidly with the number of participants. We describe a publish/subscribe based active networking system where receiver interest information is stored as packet filters at the active nodes on the multicast distribution tree and multicast data is pruned at the earliest node possible. Modifications to the system provide reliable data delivery to support loss-sensitive data streams. Selective caching at some active nodes allows the recipient of a lossy data stream to partially trace back to the first cached instance of the missing packet. We argue that the performance penalty for applications that do not use the active filtering service is minimal, enabling the system to coexist in an open network with other applications.