Footsteps: an urban game to encourage social interaction in networked spaces

  • Authors:
  • Tamara Chahine;Cherry Chau;Hanley Weng;Ryo Yambe;Cming Yick

  • Affiliations:
  • University of Sydney, NSW;University of Sydney, NSW;University of Sydney, NSW;University of Sydney, NSW;University of Sydney, NSW

  • Venue:
  • Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
  • Year:
  • 2010

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Abstract

This paper introduces Footsteps, an urban game that pairs geographically separated traffic islands, and augments them with projections of human activity coming from corresponding islands. This concept was designed and prototyped for the OZCHI 2010 24-Hour Student Design Challenge, in which we were asked to enliven an unused space in our current location, using novel or existing technologies. We chose to address this challenge by presenting a game designed to encourage playful and social interaction in the city of Sydney. Given that this concept was prototyped and evaluated within 24 hours, we believe there is potential to improve the design through further exploration and user testing.