Active learning and its use in computer science
ITiCSE '96 Proceedings of the 1st conference on Integrating technology into computer science education
Active design reviews: principles and practices
ICSE '85 Proceedings of the 8th international conference on Software engineering
Design and Implementation of a Fine-Grained Software Inspection Tool
IEEE Transactions on Software Engineering
Using ink to expose students' thought processes in CS2/CS7
Proceedings of the 40th ACM technical symposium on Computer science education
Experimental evaluation of an educational game for improved learning in introductory computing
Proceedings of the 40th ACM technical symposium on Computer science education
Data space animation for learning the semantics of C++ pointers
Proceedings of the 40th ACM technical symposium on Computer science education
New Perspectives on HTML, XHTML, and Dynamic HTML: Comprehensive
New Perspectives on HTML, XHTML, and Dynamic HTML: Comprehensive
Experience report: peer instruction in introductory computing
Proceedings of the 41st ACM technical symposium on Computer science education
Peerwise: replication study of a student-collaborative self-testing web service in a u.s. setting
Proceedings of the 41st ACM technical symposium on Computer science education
Classroom salon: a tool for social collaboration
Proceedings of the 43rd ACM technical symposium on Computer Science Education
CS circles: an in-browser python course for beginners
Proceeding of the 44th ACM technical symposium on Computer science education
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In Computer Science courses, we ask students to write a lot of code. All too often, the resulting code quality is poor. While it is widely believed that students would write better code if they spent more time reading code, it is difficult to get students to read code effectively. We present a web-based application supporting generation and delivery of quizzes designed to evaluate and improve code reading skills.