DiamondTouch: a multi-user touch technology
Proceedings of the 14th annual ACM symposium on User interface software and technology
SmartSkin: an infrastructure for freehand manipulation on interactive surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Low-cost multi-touch sensing through frustrated total internal reflection
Proceedings of the 18th annual ACM symposium on User interface software and technology
ThinSight: versatile multi-touch sensing for thin form-factor displays
Proceedings of the 20th annual ACM symposium on User interface software and technology
Hd touch: multi-touch and object sensing on a high definition lcd tv
CHI '08 Extended Abstracts on Human Factors in Computing Systems
User-defined gestures for surface computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A multi-touch surface using multiple cameras
ACIVS'07 Proceedings of the 9th international conference on Advanced concepts for intelligent vision systems
Application oriented semantic multi-touch gesture description method
ICIC'10 Proceedings of the Advanced intelligent computing theories and applications, and 6th international conference on Intelligent computing
Multimedia Tools and Applications
Touch tracking with a particle filter
Machine Vision and Applications
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This paper presents a low-cost and scalable multi-touch platform which uses four cameras to reduce occlusion. Three methods are provided for locating contact points on this platform, including the lookup table, vanishing point, and 3D reconstruction. With each of these methods, respectively, the contact point is located using the projection center and the reference point, the projection center and the vanishing point, and the back-projected rays of epipolar geometry. If the four directing lines of a contact point intersect, the contact point is considered to be real; if the lines do not intersect, the point is rejected. Experimental results indicate that all three methods are capable of locating contact points even under conditions of occlusion. The lookup table and vanishing point methods are, respectively, best suited to small and large platforms, while the accuracy of 3D reconstruction method has been found to be sensitive to the physical setup. The approach proposed here can be directly installed on existing display platforms and thus should be of practical applicability in the near future.