Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
A Framework for Environment Aware Mobile Applications
ICDCS '97 Proceedings of the 17th International Conference on Distributed Computing Systems (ICDCS '97)
Pro Spring
Exploiting dynamic proxies in middleware for distributed, parallel, and mobile java applications
IPDPS'06 Proceedings of the 20th international conference on Parallel and distributed processing
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The paper inquires into classical design patterns, which are used to solve commonly appearing problems in software development. There is a new area of software development - the mobile platforms. In scope of these platforms, design patterns are given a new meaning. This paper describes the problematic of using these patterns within mobile architectures and provides a few examples on how this is done. The purpose is to present an overview of design pattern usage in mobile architectures and describe basic examples of this usage.