Multimedia Messaging Service: System Description and Performance Analysis
WICON '05 Proceedings of the First International Conference on Wireless Internet
SMS: The Short Message Service
Computer
Mobile phones in the classroom: if you can't beat them, join them
Communications of the ACM - A Direct Path to Dependable Software
Fundamentals of Queueing Theory
Fundamentals of Queueing Theory
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Mobile messaging is evolving beyond SMS (Short Message Service) text messaging with the introduction of MMS (Multimedia Messaging Service). In the past, such a scheme is used for peer-to-peer communication. Messages are generally displayed on a cellular phone with a limited-sized screen. However, such a visualizing process is not suitable to broadcast real-time SMS/MMS messages to people in public. To facilitate the instancy and publicity, we develop a real-time information aggregator-Visualizing SMS and MMS Messages System (VSMMS)-to realize the concept by integrating SMS and MMS messaging over GSM/GPRS/UMTS onto a remote display device. The device exhibits messages on a larger display device in public. VSMMS features a revolutionized variation of massmedia broadcasting. In this paper, we practically illustrate how to design and implement VSMMS and use a M/M/1 model to conduct a theoretical analysis about the message delay in the system queue. Meanwhile, we make an empirical performance evaluation about the message transmission time over different networks.