On the complexity of the edge label placement problem
Computational Geometry: Theory and Applications
Orthogonal drawings of graphs with vertex and edge labels
Computational Geometry: Theory and Applications
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In this paper we investigate how one can modify an orthogonal graph drawing to accommodate the placement of overlap-free labels with the minimum cost. We present a polynomial time algorithm that finds the minimum increase of space in one direction, needed to resolve overlaps, while preserving the orthogonal representation of the drawing.