Nonlinear total variation based noise removal algorithms
Proceedings of the eleventh annual international conference of the Center for Nonlinear Studies on Experimental mathematics : computational issues in nonlinear science: computational issues in nonlinear science
Radiosity and realistic image synthesis
Radiosity and realistic image synthesis
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A signal-processing framework for inverse rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Image-based modeling and photo editing
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Robot Vision
Physically Based Rendering: From Theory to Implementation
Physically Based Rendering: From Theory to Implementation
Textureshop: texture synthesis as a photograph editing tool
ACM SIGGRAPH 2004 Papers
Lightcuts: a scalable approach to illumination
ACM SIGGRAPH 2005 Papers
Recovering Intrinsic Images from a Single Image
IEEE Transactions on Pattern Analysis and Machine Intelligence
A Theory of Inverse Light Transport
ICCV '05 Proceedings of the Tenth IEEE International Conference on Computer Vision - Volume 2
On the Removal of Shadows from Images
IEEE Transactions on Pattern Analysis and Machine Intelligence
ACM SIGGRAPH 2006 Papers
Fast separation of direct and global components of a scene using high frequency illumination
ACM SIGGRAPH 2006 Papers
Direct-to-indirect transfer for cinematic relighting
ACM SIGGRAPH 2006 Papers
Editing Soft Shadows in a Digital Photograph
IEEE Computer Graphics and Applications
Image and depth from a conventional camera with a coded aperture
ACM SIGGRAPH 2007 papers
ACM SIGGRAPH 2007 papers
Interactive light transport editing for flexible global illumination
ACM SIGGRAPH 2007 sketches
A Closed-Form Solution to Natural Image Matting
IEEE Transactions on Pattern Analysis and Machine Intelligence
Light mixture estimation for spatially varying white balance
ACM SIGGRAPH 2008 papers
ACM SIGGRAPH 2008 papers
Depicting procedural caustics in single images
ACM SIGGRAPH Asia 2008 papers
User-assisted intrinsic images
ACM SIGGRAPH Asia 2009 papers
ACM Transactions on Graphics (TOG)
A dual theory of inverse and forward light transport
ECCV'10 Proceedings of the 11th European conference on Computer vision: Part II
IEEE Transactions on Information Theory
IEEE Transactions on Information Theory
User Assisted Separation of Reflections from a Single Image Using a Sparsity Prior
IEEE Transactions on Pattern Analysis and Machine Intelligence
A New TwIST: Two-Step Iterative Shrinkage/Thresholding Algorithms for Image Restoration
IEEE Transactions on Image Processing
Rendering synthetic objects into legacy photographs
Proceedings of the 2011 SIGGRAPH Asia Conference
User-guided white balance for mixed lighting conditions
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Intrinsic image decomposition with local smooth assumption and global color assumption
CVM'12 Proceedings of the First international conference on Computational Visual Media
User-assisted image compositing for photographic lighting
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
A framework for interactive image color editing
The Visual Computer: International Journal of Computer Graphics
Hi-index | 0.00 |
Changing the color of an object is a basic image editing operation, but a high quality result must also preserve natural shading. A common approach is to first compute reflectance and illumination intrinsic images. Reflectances can then be edited independently, and recomposed with the illumination. However, manipulating only the reflectance color does not account for diffuse interreflections, and can result in inconsistent shading in the edited image. We propose an approach for further decomposing illumination into direct lighting, and indirect diffuse illumination from each material. This decomposition allows us to change indirect illumination from an individual material independently, so it matches the modified reflectance color. To address the underconstrained problem of decomposing illumination into multiple components, we take advantage of its smooth nature, as well as user-provided constraints. We demonstrate our approach on a number of examples, where we consistently edit material colors and the associated interreflections.