Spectrally optimal sampling for distribution ray tracing
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
A Method for Registration of 3-D Shapes
IEEE Transactions on Pattern Analysis and Machine Intelligence - Special issue on interpretation of 3-D scenes—part II
Fast Approximate Energy Minimization via Graph Cuts
IEEE Transactions on Pattern Analysis and Machine Intelligence
Articulated body deformation from range scan data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
The space of human body shapes: reconstruction and parameterization from range scans
ACM SIGGRAPH 2003 Papers
What Energy Functions Can Be Minimizedvia Graph Cuts?
IEEE Transactions on Pattern Analysis and Machine Intelligence
Spacetime faces: high resolution capture for modeling and animation
ACM SIGGRAPH 2004 Papers
An Experimental Comparison of Min-Cut/Max-Flow Algorithms for Energy Minimization in Vision
IEEE Transactions on Pattern Analysis and Machine Intelligence
Recovering articulated object models from 3D range data
UAI '04 Proceedings of the 20th conference on Uncertainty in artificial intelligence
ACM SIGGRAPH 2005 Papers
SCAPE: shape completion and animation of people
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
Capturing and animating skin deformation in human motion
ACM SIGGRAPH 2006 Papers
Embedded deformation for shape manipulation
ACM SIGGRAPH 2007 papers
Example-based 3D scan completion
SGP '05 Proceedings of the third Eurographics symposium on Geometry processing
Example-based skeleton extraction
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
Data-driven modeling of skin and muscle deformation
ACM SIGGRAPH 2008 papers
Articulated mesh animation from multi-view silhouettes
ACM SIGGRAPH 2008 papers
Performance capture from sparse multi-view video
ACM SIGGRAPH 2008 papers
ACM SIGGRAPH 2008 papers
Space-time surface reconstruction using incompressible flow
ACM SIGGRAPH Asia 2008 papers
Geometric skinning with approximate dual quaternion blending
ACM Transactions on Graphics (TOG)
Efficient reconstruction of nonrigid shape and motion from real-time 3D scanner data
ACM Transactions on Graphics (TOG)
Face/Off: live facial puppetry
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Robust single-view geometry and motion reconstruction
ACM SIGGRAPH Asia 2009 papers
Streaming surface reconstruction using wavelets
SGP '08 Proceedings of the Symposium on Geometry Processing
Global correspondence optimization for non-rigid registration of depth scans
SGP '08 Proceedings of the Symposium on Geometry Processing
Non-rigid registration under isometric deformations
SGP '08 Proceedings of the Symposium on Geometry Processing
Automatic registration for articulated shapes
SGP '08 Proceedings of the Symposium on Geometry Processing
Reconstructing animated meshes from time-varying point clouds
SGP '08 Proceedings of the Symposium on Geometry Processing
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
Acquiring 3D indoor environments with variability and repetition
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Field-guided registration for feature-conforming shape composition
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
KinectAvatar: fully automatic body capture using a single kinect
ACCV'12 Proceedings of the 11th international conference on Computer Vision - Volume 2
Analyzing growing plants from 4D point cloud data
ACM Transactions on Graphics (TOG)
ACM Transactions on Graphics (TOG)
Iterative cage-based registration from multi-view silhouettes
Proceedings of the 10th European Conference on Visual Media Production
Fully automatic body scanning and motion capture using two kinects
SIGGRAPH Asia 2013 Posters
Special Section on CAD/Graphics 2013: SCAPE-based human performance reconstruction
Computers and Graphics
Personalized animatable avatars from depth data
JVRC '13 Proceedings of the 5th Joint Virtual Reality Conference
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We present the articulated global registration algorithm to reconstruct articulated 3D models from dynamic range scan sequences. This new algorithm aligns multiple range scans simultaneously to reconstruct a full 3D model from the geometry of these scans. Unlike other methods, we express the surface motion in terms of a reduced deformable model and solve for joints and skinning weights. This allows a user to interactively manipulate the reconstructed 3D model to create new animations. We express the global registration as an optimization of both the alignment of the range scans and the articulated structure of the model. We employ a graph-based representation for the skinning weights that successfully handles difficult topological cases well. Joints between parts are estimated automatically and are used in the optimization to preserve the connectivity between parts. The algorithm also robustly handles difficult cases where parts suddenly disappear or reappear in the range scans. The global registration produces a more accurate registration compared to a sequential registration approach, because it estimates the articulated structure based on the motion observed in all input frames. We show that we can automatically reconstruct a variety of articulated models without the use of markers, user-placed correspondences, segmentation, or template model.