Parallelization and Performance of Portfolio Choice Models
ICPP '02 Proceedings of the 2001 International Conference on Parallel Processing
Latency and player actions in online games
Communications of the ACM - Entertainment networking
Prototyping Tool for Web-Based Multiuser Online Role-Playing Game
IEICE - Transactions on Information and Systems
Dynamic Data Allocation Scheme for Multi-server Web-Based MORPG System
WAINA '10 Proceedings of the 2010 IEEE 24th International Conference on Advanced Information Networking and Applications Workshops
An Approach to Evaluate the Performance of Web Application Systems
Proceedings of International Conference on Information Integration and Web-based Applications & Services
Radigost: Interoperable web-based multi-agent platform
Journal of Systems and Software
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In this paper, we describe a load distribution technique that employs web workers. We have been implementing a web-based MORPG as an interactive, real-time web application; previously, the web server alone was responsible for manipulating the behavior of all the game characters. As more users logged in, the workload on the server was increased. Hence, we have implemented a technique whereby the CPU load of the server is distributed among the clients; a performance evaluation reveals that our technique plays a role in decreasing the CGI latency of low-end servers and can decrease the CPU load of high-end servers when many users are logged in.