The interest-driven learning design framework: motivating learning through usefulness
ICLS '04 Proceedings of the 6th international conference on Learning sciences
Engagement and frustration in programming projects
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Games, stories, or something more traditional: the types of assignments college students prefer
Proceedings of the 39th SIGCSE technical symposium on Computer science education
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This paper describes a study, conducted in an introductory programming course, on the factors that make students interested in programming assignments. These factors include whether the assignment is perceived as easy or difficult, and the paper analyzes these in detail. There are also significant factors involving the end product of the assignment. The study also looks at the impact of these interest factors on choice, when students must actually choose a program to write. The same factors are involved, but some become more important while others become correspondingly less important. These observations may be useful for instructors considering the design of assignments or the role of student choice in introductory programming courses.