Nonlinear regulation of a Lorenz system by feedback linearization techniques
Dynamics and Control
Fuzzy sets and fuzzy logic: theory and applications
Fuzzy sets and fuzzy logic: theory and applications
TELOS: A customer satisfaction evaluation software
Computers and Operations Research - Special issue on artificial intelligence and decision support with multiple criteria
Journal of Systems and Software
Consumer behavior in online game communities: A motivational factor perspective
Computers in Human Behavior
The inventory management system for automobile spare parts in a central warehouse
Expert Systems with Applications: An International Journal
Expert Systems with Applications: An International Journal
A fuzzy model of customer satisfaction index in e-commerce
Mathematics and Computers in Simulation
Short communication: TOPSIS: Finding Top-K significant N-itemsets in sliding windows adaptively
Knowledge-Based Systems
Modular neural networks for recursive collaborative forecasting in the service chain
Knowledge-Based Systems
Expert Systems with Applications: An International Journal
Multi-objective rule mining using a chaotic particle swarm optimization algorithm
Knowledge-Based Systems
Decider: A fuzzy multi-criteria group decision support system
Knowledge-Based Systems
A new collaborative filtering metric that improves the behavior of recommender systems
Knowledge-Based Systems
Prediction of chaotic time series based on the recurrent predictor neural network
IEEE Transactions on Signal Processing
IEEE Transactions on Evolutionary Computation
A collaborative filtering approach to mitigate the new user cold start problem
Knowledge-Based Systems
Neural network demand models and evolutionary optimisers for dynamic pricing
Knowledge-Based Systems
Identification and predictive control for a circulation fluidized bed boiler
Knowledge-Based Systems
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Massive multiplayer online role playing games (MMORPGs) should be continuously and incrementally modified to meet with the customers' increasing demand. However, that is a tough task since the number of customers is huge and all of the customers are geographically dispersed. Therefore, this paper presents an agile improvement system by using the action diagram and the enhanced chaotic neural network (ECNN) model, combining the merits of chaotic neural network, fuzzy analytic hierarchy process (AHP), and genetic algorithm in one consolidated model. It is expected that the proposed method will overcome most of the disadvantages of published models, particularly the accuracy of customer satisfaction model and the validity of modification decision. Also, it gives a chance to meet the demands of customers at an optimal cost and make the hard but necessary improvement decisions whenever they are required.