Feature-based vector simulation of water waves

  • Authors:
  • Qizhi Yu;Fabrice Neyret;Anthony Steed

  • Affiliations:
  • (Work mainly done as a PhD student at LJK/INRIA Grenoble) LJK/INRIA Grenoble, France and Department of Computer Science, UCL, UK;LJK/INRIA Grenoble, France;Department of Computer Science, UCL, UK

  • Venue:
  • Computer Animation and Virtual Worlds
  • Year:
  • 2011

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Abstract

We present a method for simulating local water waves caused by obstacles in water streams for real-time graphics applications. Given a low-resolution water surface and velocity field, our method is able to decorate the input water surface with high resolution detail for the animated waves around obstacles. We construct and animate a vector representation of the waves. It is then converted to feature-aligned meshes for capturing the surfaces of the waves. Results demonstrate that our method has the benefits of real-time performance and easy controllability. The method also fits well into a state-of-the-art river animation system. Copyright © 2011 John Wiley & Sons, Ltd.