Meshless simulation of plastic deformation and crack
Transactions on Edutainment VIII
Real-time cutting simulation of meshless deformable object using dynamic bounding volume hierarchy
Computer Animation and Virtual Worlds
Fracture animation based on high-dimensional Voronoi diagrams
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
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We propose a meshless method to simulate brittle fracture. For brittle solids, stress computation can be difficult because brittle materials generally require small timesteps which bring about heavy computational burden. Furthermore, treating the brittle objects as deformable bodies will cause inevitable visual artifact. We treat the brittle objects as fully rigid bodies and solve the brittle stress distribution with Meshless Local Petrov-Galerkin as a quasistatic problem, so visual artifact disppears and no timestep restriction exists. As a meshless framework, our method has the advantage of easy-resampling around high stress areas to improve computation accuracy. To generate fractured pieces, unlike previous methods which explicitly track the crack propagation, we also present a novel damage based model. Our model supports user-control of the fracture pattern which is especially useful when simulating anisotropic materials such as glass or wood. Results show that our meshless framework is physically feasible and user controllable. Copyright © 2011 John Wiley & Sons, Ltd.