Speculative parallel asynchronous contact mechanics
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Consistent volumetric discretizations inside self-intersecting surfaces
SGP '13 Proceedings of the Eleventh Eurographics/ACMSIGGRAPH Symposium on Geometry Processing
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Robust, efficient, and accurate contact response remains a challenging problem in the simulation of deformable materials. Contact models should robustly handle contact between geometry by preventing interpenetrations. This should be accomplished while respecting natural laws in order to maintain physical correctness. We simultaneously desire to achieve these criteria as efficiently as possible to minimize simulation runtimes. Many methods exist that partially achieve these properties, but none yet fully attain all three. This thesis investigates existing methodologies with respect to these attributes, and proposes a novel algorithm for the simulation of deformable materials that demonstrate them all. This new method is analyzed and optimized, paving the way for future work in this simplified but powerful manner of simulation.