Synthetic Worlds: The Business and Culture of Online Games
Synthetic Worlds: The Business and Culture of Online Games
Detection of MMORPG bots based on behavior analysis
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Identifying MMORPG bots: a traffic analysis approach
EURASIP Journal on Advances in Signal Processing - Special issue on signal processing applications in network intrusion detection systems
Virtual item sales as a revenue model: identifying attributes that drive purchase decisions
Electronic Commerce Research
Your age is showing: an analysis of identity fraud in online game classification systems
Proceedings of the 14th Annual International Conference on Electronic Commerce
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To detect players who are engaged in real-money trading (RMT) in massively multi-player online role-playing games (MMORPGs), behavior of players was analyzed using log data of a commercial MMORPG. A closed test evaluated the effectiveness of several player-wise statistics derived from the log data in detecting RMT players.