Developing a template-based edutainment system

  • Authors:
  • Cheol Min Kim;Hye Sun Kim;Seong Baeg Kim

  • Affiliations:
  • Department of Computer Education, Cheju National University, Jeju, Korea;Department of Computer Education, Cheju National University, Jeju, Korea;Department of Computer Education, Cheju National University, Jeju, Korea

  • Venue:
  • ACOS'06 Proceedings of the 5th WSEAS international conference on Applied computer science
  • Year:
  • 2006

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Abstract

As information society has been realized, educational methods using information technology such as edutainment have been developed. Furthermore, many new games, which can not be categorized into past game scope, have been exploited rapidly. However, it is not easy for teachers or instructors to develop their own educational games without having profound background in the field of information technology such as programming ability. In this paper, a template-based game development system for learning, which enables instructors to develop games as they want, will be proposed. The game style learning system has the advantage in increasing the learner's interest and continuing the learning. However, by noting the fact that if someone has completed certain learning game, he/she tends to lose the interest on the game and eventually the game becomes an useless one, a specific game learning system that can be reused and consider in depth on selecting games according to the levels of learners in the view point of learners and teachers, is designed and developed.