A comparison of mechanisms for improving TCP performance over wireless links
IEEE/ACM Transactions on Networking (TON)
The Performance of Remote Display Mechanisms for Thin-Client Computing
ATEC '02 Proceedings of the General Track of the annual conference on USENIX Annual Technical Conference
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There are currently many video broadcasting products and applications, such as projectors, learning systems, and video streaming systems, but they are either hardware implementations or non real-time implementations. Additionally, almost all of them do not support a one-to-many model. To solve above problems, a novel software-based approach capable of rendering full screen 20 frames per second under 800×600×16 resolution to one or two more computers is proposed in this paper. Different methods are investigated and the most suitable one chosen to achieve this goal. In addition, this system is currently applied to one-to-many video learning systems.