Improving virtual environments analysis process

  • Authors:
  • Maria-Isabel Sánchez-Segura;Angelica De Antonio;Antonio De Amescua

  • Affiliations:
  • Computer Science Department, Carlos III Technical University of Madrid, Madrid, Spain;Facultad de Informática, Universidad Politécnica de Madrid, Madrid, Spain;Computer Science Department, Carlos III Technical University of Madrid, Madrid, Spain

  • Venue:
  • MIV'05 Proceedings of the 5th WSEAS international conference on Multimedia, internet & video technologies
  • Year:
  • 2005

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Abstract

The use of Virtual Environments (VEs) is increasing rapidly and people are demanding easier and more credible ways to interact with these new sites. We define a VE as a special kind of 3D virtual environment, inhabited by avatars which represent humans in the VE, or even autonomous agents. This kind of software was selected because of its increasing importance as the new future trend in interactive software applications. From a software engineering point of view, VEs can be seen as a special kind of information system, so they must be analyzed, designed, implemented, etc. Our aim is to improve software engineering's traditional software processes to achieve quality VEs. In this paper, we present the guidelines to perform properly the analysis of a VE.