The use of theatre in requirements gathering and usability studies
Interacting with Computers
A behavior model for persuasive design
Proceedings of the 4th International Conference on Persuasive Technology
Geezers, turbines, fantasy personas: making the everyday into the future
Proceedings of the seventh ACM conference on Creativity and cognition
Mapping the landscape of sustainable HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Engaging older people using participatory design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Invited SIG - participation and HCI: why involve people in design?
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Perspectives on participation: evaluating cross-disciplinary tools, methods and practices
Proceedings of the Designing Interactive Systems Conference
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This study of personal transformation is offered as HCI increasingly seeks to change behavior with persuasive products. Performance-derived improvisation methods were used to inspire a sense of agency with ICT in people marginalized from digital design. A case study of an older person's experience shows the techniques supporting her to reconceive her response to technology. In particular, we analyze how using a "prop" as a design artifact allows her to imagine new possibilities and take a more assertive role.