Labeling images with a computer game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Crowdsourcing user studies with Mechanical Turk
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Guess what? a game for affective annotation of video using crowd sourcing
ACII'11 Proceedings of the 4th international conference on Affective computing and intelligent interaction - Volume Part I
Pushing the limits of mechanical turk: qualifying the crowd for video geo-location
Proceedings of the ACM multimedia 2012 workshop on Crowdsourcing for multimedia
Crowdsourcing facial expressions using popular gameplay
SIGGRAPH Asia 2013 Technical Briefs
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Crowdsourcing and human computation are transforming human-computer interaction, and CHI has led the way. The seminal publication in human computation was initially published in CHI in 2004 [1], and the first paper investigating Mechanical Turk as a user study platform has amassed over one hundred citations in two years [5]. However, we are just beginning to stake out a coherent research agenda for the field. This workshop will bring together researchers in the young field of crowdsourcing and human computation and produce three artifacts: a research agenda for the field, a vision for ideal crowdsourcing platforms, and a group-edited bibliography. These resources will be publically disseminated on the web and evolved and maintained by the community.