On approximating arbitrary metrices by tree metrics
STOC '98 Proceedings of the thirtieth annual ACM symposium on Theory of computing
Multicommodity max-flow min-cut theorems and their use in designing approximation algorithms
Journal of the ACM (JACM)
Algorithms, games, and the internet
STOC '01 Proceedings of the thirty-third annual ACM symposium on Theory of computing
The price of anarchy is independent of the network topology
STOC '02 Proceedings of the thiry-fourth annual ACM symposium on Theory of computing
Tight bounds for worst-case equilibria
SODA '02 Proceedings of the thirteenth annual ACM-SIAM symposium on Discrete algorithms
Near-optimal network design with selfish agents
Proceedings of the thirty-fifth annual ACM symposium on Theory of computing
Proceedings of the twenty-second annual symposium on Principles of distributed computing
The Price of Stability for Network Design with Fair Cost Allocation
FOCS '04 Proceedings of the 45th Annual IEEE Symposium on Foundations of Computer Science
A tight bound on approximating arbitrary metrics by tree metrics
Journal of Computer and System Sciences - Special issue: STOC 2003
Proceedings of the thirty-seventh annual ACM symposium on Theory of computing
The price of selfish behavior in bilateral network formation
Proceedings of the twenty-fourth annual ACM symposium on Principles of distributed computing
Selfish Routing and the Price of Anarchy
Selfish Routing and the Price of Anarchy
On nash equilibria for a network creation game
SODA '06 Proceedings of the seventeenth annual ACM-SIAM symposium on Discrete algorithm
The price of anarchy in network creation games
Proceedings of the twenty-sixth annual ACM symposium on Principles of distributed computing
SODA '07 Proceedings of the eighteenth annual ACM-SIAM symposium on Discrete algorithms
On the value of coordination in network design
Proceedings of the nineteenth annual ACM-SIAM symposium on Discrete algorithms
Bounded budget connection (BBC) games or how to make friends and influence people, on a budget
Proceedings of the twenty-seventh ACM symposium on Principles of distributed computing
STACS'99 Proceedings of the 16th annual conference on Theoretical aspects of computer science
A network creation game with nonuniform interests
WINE'07 Proceedings of the 3rd international conference on Internet and network economics
Minimizing the diameter of a network using shortcut edges
SWAT'10 Proceedings of the 12th Scandinavian conference on Algorithm Theory
SIROCCO'12 Proceedings of the 19th international conference on Structural Information and Communication Complexity
Greedy selfish network creation
WINE'12 Proceedings of the 8th international conference on Internet and Network Economics
On dynamics in selfish network creation
Proceedings of the twenty-fifth annual ACM symposium on Parallelism in algorithms and architectures
On Nash Equilibria for a Network Creation Game
ACM Transactions on Economics and Computation
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A fundamental family of problems at the intersection between computer science and operations research is network design. This area of research has become increasingly important given the continued growth of computer networks such as the Internet. Traditionally, we want to find a minimum-cost (sub)network that satisfies some specified property such as k-connectivity or connectivity on terminals (as in the classic Steiner tree problem). This goal captures the (possibly incremental) creation cost of the network, but does not incorporate the cost of actually using the network. In contrast, network routing has the goal of optimizing the usage cost of the network, but assumes that the network has already been created.